I’ve been hitting it off with them lately. In the last 4 skirmishes, I’ve managed to climb my way up to tier 4 and roll the relic commander (Avatar of Khaine) on them. He crushes things with a calibrated fierceness. He has a special technology research upgrade only available once you hit tier 4, and even then, it’s 800R\800P. Yikes. But it literally doubles the HP of the Avatar of Khaine, and gives him some new nifties to play with.
Avatar Of Khaine (Relic Commander / Daemon). Level 8. 27000 HP. Squad size = single. Melee 1222 – 1421 damage. Cost: 1200R/0P (0R/0P After Upgrade)
So, at tier 4 he’s pretty much a game-ender. He smashes things to ruin quickly, with abilities that do devastating damage to EVERYTHING. He costs a lot to have around at tier 3, and he’s not nearly as useful as he becomes later on. Point being, if you get to use this guy, keep him alive until the tech is done researching, making him free to recruit again if he dies. But he’s probably not going to die. I had Tau fixed defenses and twice-upgraded listening posts to contend with, and in tier 3, he made mincemeat of everything in his way. He could not be stopped. What about the rest of the Eldar military? I have begun implementing a new strategy based on my success with the Tau. I started building and upgrading the Eldar core commander units, expanding into relic units. This has yielded several successful military campaigns, including a battle-line hold with the Farseer and Autarch only. The Avatar of Khaine is pretty handy if your economy is fucking awesome.
I held off 2 squads of Stealth Suits, 2 squads of Kroot Carnivores and a battalion of Fire Warriors. Just those two. How?
Farseer (Secondary Commander). Level 8. 4737 HP. Squad size = single. Melee 81 – 110 / Ranged 42 – 52 damage. Cost: 300R\60P
Autarch (Primary Commander). Level 8. 5928 HP. Squad size = single. Melee 69 – 106 / Ranged 42 – 52 damage. Cost: 280R\50P
The Farseer is an MM (micro-managed) unit, with a full toolbar of special abilities, that (when upgraded) deal huge amounts of damage in single shots or area of effect spells. She is devastating to vehicles (with abilities), and does well in melee combat, save a lower then usual hitpoint total. She’s not nearly as combat effective as the Autarch (who was clearly designed to kill things in melee combat). BUT WAIT! There’s a whole lot more.
Seer Council (Command Squad). Level 8. 7440 HP. Squad size = 12. Melee 77 – 96 damage. Cost: 195R\105P
A diverse collection of commander-class units. The Council can cap points, which is useful towards endgame. I et down to crippling the AI’s economy be destroying their posts and using the Seer Council to turn the points over to me. This will suffocate the AI with too few resources to match those fully upgraded command units.
Eldar are a thinking man’s army, because you need to pay keen attention to the Farseer if you’re using her in combat. Letting her die is not a good idea. She’s probably comparable to the Imperial Guard’s Psykers… but massively expanded in usefulness. I’m still making good of these command units, and probably misusing their true intended functionality. I have a feeling the UA camp would be unhappy with my playing style and whatnot. They are more competitive and victory-driven than I will ever be.
So, maybe I’ll do a command unit post for every race, or better, the ones I actually know how to use. These guys are vastly different from the Tau Empire army, but a fuck-ton of fun to play. Especially having a tier 3 ranged infantry unit (with D-gun upgrades for all 4 squad members). That’s just sick.