I’ve had the AI on H lately. This usually spares me the 4 minute rush which cripples my economy. Instead, we engage later, once some units have started to pile up on the field. That would be my hope.
Tau Empire is interesting, because their melee component (which I so far have been neglectful to detail as I have the ranged tree) is largely misunderstood. With the right timing and applications, the Kroot can be the heroes in many a successful showdown with the AI. I win with Hounds mostly, making the backbone. They are a battalion of 9 including one Kroot Alpha to be their guide. Their damage is well over two hundred unmodified. I like their chances of feasting on anything you put in their way. With the leaping upgrade bought, they can close distance on ranged units nearly instantaneously. Then chew the living shit out of them.
I want to get a army paint-set together that flatters the special command units we get as a result of researching the melee tech tree with the Tau Empire.
I haven’t built the Alphas enough times to say I’ve used them well. I typically let them feed on the first few waves of things to roam by. Then it gets harder to keep them alive when vehicles show up. They are eager little shitheads aren’t they?
So, I’m working several strats where I build both melee and ranged tech structures, and level both tech trees through to tier 4. Just to see if the XV89 Bodyguards and Kroot Alphas will play nice together. I think they will.