Fan Patch Continued…

I’ve had a look at the changelog. Primarily the Necrons’ infantry and some resource costs were tweaked to make Necrons go faster. No argument from me, they’re already the slowest of all the armies. Easily. And the Tyranids got a cosmetic change in all the neat-o models got updated or optimized or something. Anyway, they were a bit cartoonish, and now they look “wretched.” In a good way. They horrify, and are clearly a huge improvement over the old models. Tyranids just look rad now, seriously rad. I might have to make a post on them in not too long here, since screencaps are going to be a load of fun! Tyranids would be #4 on my preferred races list in my strategy game preferences page. If it had a 4th entry anyway. I like them, even if they are a bit rudimentary.

 

In short, I’ve not used the Necrons so who’s to know what has changed or has stayed the same? I think this was all done as a result of no new update from the core mod team until 1.74, when the single player campaign and Inquisition Daemonhunters will be back. With more balance tweaks obviously, because most of you are playing Chaos Space Marines, which I hate. I’m never doing a post on them, forget it. I have to face them every time I play with will, and I’ve grown quite resentful of them. I won’t go there, as I’m perfectly satisfied with Tau. I’ll beat the shit spittoons out of you with Tau. No doubt.

 

But nevertheless, I vow to have a Tyranids post up here in no time at all, I’ll take my oath on it.