7 – 0

Seven wins, no losses. The Tyranids are not a deep tactical army, but rather, a very fast car with not much gas in it. We seem to be able to win with game times running under 15 minutes. Over that time, and most races will out tech Tyranids with some of the more dominant units in the game. But I haven’t had a game go over 15 minutes, and I’ve recorded seven straight wins: defeating Tyranids, Eldar, Sisters of Battle, Dark Eldar, Necrons, Space Marines, and Necrons again. I’ve got no doubts I can beat Tau or Chaos, as the AI tends to meander a bit with these two, and rarely do they put up a fierce enough showing to grab a win. I’ve not lost to either of those armies in some time. Don’t know what it is exactly, they’re just slow. I am most concerned with Necrons (because their sheer toughness is a bad matchup for fleshy Tyranids), and Dark Eldar (who seem to just MAUL everyone they play). And I beat both of them in a serious, bloody, sloppy, mess of victory.

My build order s pretty simple, and my armies are usually comprised of the same stuff no matter who I’m facing. Genestealers, fully upgraded, do nice melee damage, and are worth pursuing them fully to get their squad size up and damage increased. They do base 51 – 80 melee with 9 in a squad. Nice, and cheap! And they can be spammed from the Hivemind, which is how I will use them, with lots of targeted deep-strikes popping new battalions into the battle immediately. Warriors, with the melee claws weapons upgrade, comprise the fighting front of the first wave. With the Genestealers, and both command units built, the Tyranid army is a hard thing to stop. In fact, once I have these pieces in place, there are not very many things that they can do. The commanders are piece of cake to upgrade. 4 Serious. With no power requirements, no second resource to juggle, I can CRANK the upgrades through after reaching economic bliss as the tier 2 resource-gain upgrade finishes. I level listening posts once. They have no defenses on them, so going the full 400 requisition to get them fully fortified seems extreme. And a waste.

The turrets and stationary defenses have the same model, just one is bigger than the other. I think that’s kind of silly. I wish we could change that. But whatever, this is all temporary, as soon a whole new UA will be around to mess with, most likely merging these small changes as part of the overall overhaul. At least, I hope SOME of these models stay. The HQ I could do without. The old one was better. I like the new Carnifex (screamer-killer). I like his older full Carnifex brother as well. The Hive Tyrant is a nasty looking model. The Bloodlord is a fantastic model, bar none my favorite of the lot. Simple, sweet, horrifying. Like a Genestealer with a flesh-beard. Lictors look nice as well, in that tentacled sort of way.

I have been spending some time getting a handle on the build order, but it’s so simple it hurts. It has no real merit at the moment as I have yet to truly, convincingly say I have a sequence with the Tyranids. At the moment, my options are still somewhat open, depending on the map. A real build order leaves no question as to its dominance, and therefore, solidarity.

A simple mind is easily filled, with faith.

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