I’ve gone back to the regular 1.73 instead of the fan patch. I find things with the Tyranids to be somewhat different then I remember. Genesteslers are not as strong once upgraded. They’re smaller and get more per squad. So do Hormagaunts, with a cap at 20 per squad. That’s a fucking ton. They swarm much more than in the patch. Much more.
But now it’s a toss up. Win some. Lose some. I’ve lost to Dark Eldar, and beat Sisters of Battle. I had a ton of fully upgraded Lictors by the time I got to assault mode. I was rolling. But I got harassed very early with DE. They had their tier 1 shit mauling my resource buildings right at the 4 minute mark. And the Genestealers couldn’t do shit. Well, that’s not entirely true. They successfully died. So they got THAT going for them.
I guess I need to “tighten the screws” on this build order. I know I lose time toggling between buildings and the Hivemind. Which units in the Hivemind cost power now, which makes those Spawning Pools super important. As important as the first economy upgrade for requisition. I think the UA team managed resources very well with the Tyranids. Fan patch kinda fucks that all up. No matter. 1.74 is not a figment from a far distant future. New content is morherfucking on the way. And soonish will be the hour of rejoicing. And the people did cheer and they feasted on the lambs, and carps, and orangutans, and breakfast cereals, and fruit bats, and THATS QUITE ENOUGH FATHER GREGORY.