It pains me to say it, but the Tyranids have helped me tremendously in my Micro-Managing abilities with the Hivemind. It’s like having an invisible Farseer at my disposal who can never die. The Hivemind is eternal, and since it uses it’s own special resource (power), is largely independent of the build order, but nevertheless important. It’s key to understanding how nasty the Tyranids can be.
Phase 1 – Establish The Hive (0:00 – 2:00)
Builder set to reenforce to full squad size, and build either barracks
HQ: recruit another builder to build whichever barracks didn’t get built in the previous step
Hivemind: 2x Genestealers, each set to cap 1/2 the forward portion of the map, nearest first
Once the builders get done doing their thing, you will have some dead-time here where your Rippers are waiting for the Genestealers to cap the points so they can build Spore Chimneys on them. Do this until you have 5 or so points captured and posts built
HQ: research tier 1, and grab the first Genestealer adaptation tech
Phase 2 – Preparing The Swarm (2:30 – 4:00)
I will typically be capping and building Spore Chimneys into this phase. Once tier 1 is done, you can go find a slag pit if you have one, and harvest the huge requisition bonus they give. I make these a priority if they happen to be around. If not, start into upgrading every Chimney one time
Once all the upgrades are done, recruit both command units, and build 2x Warrior squads, fully reenforce
Buy the first increased economic intake technology
Build Carnifex barracks
Upgrade Gaunts, Lictors and Genestealers as much as can be done at this tier
Upgrade to tier 2 (680 Requisition)
As a note: by the time this is happening, you can hit 680R in a few seconds because you’re intake will be pretty insane. Like over +200 by the time you’re headed to tier 2. That might be less if you didn’t get a slag pit on your map.
Phase 3 – All Out Assault (5:00 – 11:00)
Hivemind: Drop those Hormagaunts once the 3rd of 3 techs is researched for all Gaunts. They are worth using as “filler” for your army and do hurt things when upgraded.
Attack: Upgrade all warriors with melee, set to assault, and march them in
Bloodlord: Once at level 8, build the 8 Genstealer command squad and set Lictors to autobuild
Hive Tyrant: Once at level 8, turn on his shield and build the 3 Hive Guards and send him in.
It’s important to only build the command squads once they are done with the command unit techs, because the tech menu will disappear as soon as his squad size is more than one.
If you get a chance, before you launch the full-out-attack, I’d use some of your resources to build Pools (the power generating structure for Tyranids) around the first 3 -4 posts that you have nearest to your base, build maybe 4 or 6 of them, to make your power intake go up, so you can use and recharge Hivemind abilities once the battle starts.
If you can’t kill them with THIS assault, go back to your base and reenforce this attack with more Warriors and Carnifex. Once the Carnifex get there, it’s usually over. Use the Hivemind in the assault to poison your foes or restrict their production of units and intake of resources. You can also, once into tier 3, rain meteors down on your foe’s base. Nice.
If you don’t win with this build I’d be surprised. Though, I JUST lost to Dark Eldar for the first time in seven games. Rather, I surrendered, seeing things getting out of hand rapidly. Make sure you research ALL technologies that make your Hormagaunts, Warriors, Lictors and Carnifex more powerful. It’s imperative that you make these little meats as strong as they can be when you march them off to war. They will die at logarithmic rates if you don’t do this, and that’s a great way to burn up your resources and get nothing for it. You have to play Tyranids fast and smart. If you use what they give you, they can be mercilessly hard to stop. If you treat them like any other race, you will lose. They are special, deadly and disgusting. A great combination for my new 3rd favorite army in all of Ultimate Apocalypse.