I’ve decided not. Rather, the Tyranids change directions after this initial “rush / zerg” phase is over. Mainly, Hormagaunts can win you the early part of the game, but will never destroy a base. I’ve tried. What works, is revving up technological advances to achieve some of the highest tier units the Tyranids can recruit. Like my buddy Trygon down there. Flying in to deliver the final blow is a fully upgraded Hive Tyrant as well.
This was the final screen for Imperial Guard, who had been utterly shut down by the Zoanthropes, losing all their advanced tanks and infantry to them. Which were built in large number, clearly by the screencap with all 600 of them waiting in the background. Biovores came in handy for culling the first few infantry outbursts from IG while I was getting the technology for tier 3 upgraded. Once the Zoanthropes got out there, and the Carnifexes were piling up, I had things wrapped up. Those are not Screamer-Killers down there, those are real full Carnifexes. And they’re set to destroy structures, which IG was not happy about. But it was over fast once the purge had wiped out all their perimeter defenses.
Trygon or two come to be useful meats, because they take a ton of punishment (of all forms) and seem to do well in absorbing most of it. They die, but it sure does take a while. And if you’ve built a Tunnel Warrens then you are deep into Tyranids and don’t have much more upward expansion left before hiutting the top. You need to have victory with the tier 3 and 4 stuff, if at all. If outgunned here, which I have been before by Dark Eldar, then you’re fucking doomed.
I timed this game just under 1/2 an hour. Yikes. What happened to Zerg? What happened to “the hive must grow?” These are myths when such Hydraliskian brethren like the Zoanthrope hang around waiting to be teched up to. I will run more games this way, not putting a killing blow until tier 3. We’ll see how that goes.