For Tau!

After enough time conducting various experiments with my build order, I’ve gleaned a few important pointers as it pertains to playing Ultimate Apocalypse. First, there is no reason to pick a shitty map to have your war on. Pick a decent map, and I’ve done the legwork for you and given you a short list of the best dueling maps to play on in the game, bar none.

Emerald River          [513] (ER)
Faceoff                       [257] (Fo)
Fallen City                 [257] (FC)
Frostbite River         [257] (FbR)
Haine’s Demise [257] (HD)
Meeting of Minds    [257] (MoM)
Moonbase                 [257] (Mb)
Titan’s Fall                [257] (TF)
Volatile Ground       [257] (VG)

Use one of these maps, only. The other maps lack those nifty slag deposits (save Moonbase) and are generally not very fun to play on. I’ve used only these maps and I get an entertaining game on each one except Volatile Ground, where I always win. I can go to any of these battlefields and not lose with Tau any time I want. I think I’m going to win a lot of my multiplayer games at first, until someone in my friend circle gets a respectable build order together. If I can beat the Harder AI every time, on each one of these maps, then I think human players will have a similarly difficult time in unseating me. I mean, anyone can beat me, if you’re faster than I am. And I’m pretty fast. I’m teching to tier 1 within the first minute of the game, and tier 2 under 5 minutes in. Dark Eldar and Orks pose the largest threat to me, because their tier 0 and tier 1 stuff is buff and hard to stop early on. When rushed at 4 minutes by either of these AIs, I let them destroy nearly a quarter of my stuff before I can dispense of the invaders with a Barracuda or two. They have no answer at tier 1 to the Barracuda. It just makes them die, and then they leave my base and I can continue on the righteous path towards total map domination.

Tau are slow, compared to some of the other races. I know they’re slow because both Dark Eldar and Orks have a sizable force in my base moments after the 4 minute mark rolls by. They can get me with Hellions, my whole base, actually, and little else but Jetbikes and Mandrakes. It’s a sad way to die, but I will get my shit handed to me by either of those opponents if I’m playing ANYONE ELSE but Tau. I will survive with Tau. I can’t survive as Tyranids, because they have no counter at all to Hellions. Even Hormagaunts at level 3 have no chance. Mandrakes feast on them.

I’ve left commentary on Tyranids’ lack of an effective counter for rush units, and hopefully I get an intelligible reply. I don’t have my hopes up, but nevertheless, I’d like to see Tyranids  with a bit more power so they can actually get to the point of deploying powerful units. They die too soon because Spore Chimneys are not defensible after upgrades and their fixed turrets are crap. Noted.

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