Assassin’s Journal v. 2 (Diablo II Game Notes)

I died in the maggot layer cursed by amplify damage and got hit with a shitload of scarab charged bolts. As you can see, my lightning resistance is garbage. I am not sure if re-rolling my charms is going to bring that out of the gutter, but act 2 is punishing me with things that do lightning damage. I’m fine with fire, and archers are bothersome but not deadly like a group of scarabs can be. I’ve landed on a couple experience shrines in some well populated areas, and advanced pretty rapidly through the levels. I’m only on the claw viper portion of the horadric staff quest, and I’ve leveled twice since clearing the maggot layer. Big groups of baddies are quite common in the mod, and they can have 1 to 3 named trash mobs in there too. I’m wearing the Delirium runeword helmet for the skill boost (+2), but wouldn’t mind being turned into a bone fetish if it were to happen. I don’t think I can use any special charge-up attacks in that mode, but we’ll have to see. It’s only fun if being transformed does not suddenly lead to my death. My dragon claw skill is just gross. I do so much damage, and my attack rating is dynamite with it. The only thing that puts up much of a fight versus that skill is a stationary fire tower, which has some insane level of resistance to physical attacks. I also traded my Rogue scout for the battle mage you can hire in act 3. I like his damage better, and he gets off more shots than the archer does. I watched her wander around periodically and never get set to shoot anything until I had already cleared the room. I’d rather have the guaranteed freeze effect of the mage’s icebolt, than an arrow that happens to do cold damage also.

 

**UPDATE 12:40 pm**

 

Right after I posted about being turned into a bone fetish it happened. Turns out you can’t use any special attacks, but the base attack (which is to poke the enemy with a spear that the bone fetish holds) does extreme damage. It only lasts for a minute or so, maybe less, and only happens on being hit 1% of the time. But it still kills anything, including named trash, with one hit. Not bad I say.

2

**UPDATE 2:30 pm**

 

I gave her a secondary build by integrating a 1H sword and shield build with the Passion runeword, which grants out of class Zeal and Berserk, which I adore. I gave her a skill/mana shield runeword to keep her standing upright in dense fights. I’m getting kinda tired of having to click on every single mob in order to kill it. So Zeal packs 5 hits to all adjacent targets, and Berserk is a great right-click attack shattering foes with amplified damage totals (by straight magic). Very soon, I will be using Mara’s Kaleidoscope, which offers +2 to all skills, among several other neat things. That will bring the base out-of-class skill up to 11. Yeah buddy. I have gone ahead and updated the profile to reflect this secondary build. She’s got +8 to all skills, so this is quite rad to have those out of class skills up so high. They make it all worthwhile. The runeword helm Delirium, when combined with the absurd attack rate of a Burst of Speed Zeal, procs the 11% chance to cast level 18 Confuse nearly every time I get into a large group. This has some outstanding benefits: first, those obnoxious little Flayers are illuminated by the curse, so I can see easily where they are and how many of them there are, but second, causes them to fight each other, taking the heat off me. I can largely sit back and kill the nearest clusters, and watch as my mage freezes the outlying Flayers who are STILL busy fighting each other. And just so you know, level 18 confuse will curse everything on the screen. And many things that are off the screen. I have no idea what the radius is on it, but it’s generous. and 11% happens nearly every time I get into a fight. Just sick. These out-of-class skills are just ridiculously awesome. I was actually thinking of going back and leveling a Paladin because I love Zeal so much. NO NEED NOW BUB.

**UPDATE 9:45 pm**

I’ve had a good run through the first of the Khalim’s body parts quest. Made mincemeat of the contents of the spider cavern. Then had a run through the Flayer jungle. Yep, just as annoying as I remember. With Confused Flayer blow gunners scattering in all conceivable directions. And maybe 5-15 melee ones all coming in with a shaman behind them. Or a group of elite trash shamans all taking their sweet time dying. All the while I take fire damage. But the clever use of Zeal and Berserk have kept it competitive. I could just as easily switch back to claws and start killing everything in 1 hit again. But that’s not as much fun as an Assassin with Zeal. I can’t wait till 67. We just rounded 61 a short while ago. Nice.

 

1

 

Slayer Venom
Class: Assassin
Level: 71 (Nightmare Act 5)

(All stat totals modified by equipment)

Strength: 196
Dexterity: 195
Vitality: 139
Energy: 50

Life: 682
Defense: 2147
Base Attack Rating: 1719
Base Damage 498 – 1111 enhanced by cold damage

Resistances:

Fire: 75
Cold: 75
Lightning: 75
Poison: 75

Left click
Zeal
Level 11
5 Hits
Increases Attack Rating 110%
Increases Damage 42%
Attack Rating: 2769
Melee: 546 – 1180 enhanced by cold damage

Right Click
Berserk
Level 11
Increases Attack Rating 260%
Adds Magic Damage 300%
Attack Rating: 4106
Melee: 840 – 1606 enhanced by cold damage

Special Ability (Aura)
Burst Of Speed
Level 31
Increases Attack Speed 55%
Duration: 480 seconds

 

**UPDATE 3:00 pm 11/8/14**

So I went on a campaign and blazed my way through act 4. I got to Diablo and made short work of him, along with all his pesky minions. I used the Zeal build to get through the trash, then switched to claws for the boss. I figured it would be appropriate to see the truly stark contrast between the “correct” Assassin build, and the out-of-class build which I have been using to keep things interesting. I will probably be going back to claws for act 5, as the trash doesn’t pile up quite like it does in acts 3 or 4. Zeal will, subsequently, be less effective. But her claw build is truly gross:

**UPDATE 7:30 pm 11/8/14**

I took her points out of weapon block and put them into claw mastery. She’s now wearing the Shadow Dancer myrmidon greaves, which are unlocked by the mod and not restricted to the ladder. Those greaves give an additional +2 to Shadow Disciplines, of which Burst of Speed and Claw Mastery are found. Hence the cap going up to 31, with only a partial fill on the Claw Mastery. But my base cold damage finally took over as the dominant elemental modifier, which I am very very happy about. Poison is useless in my builds. I need up-front damage not damage over time (DOT). Poison takes forever to kill anyone and I have only to click and I can instantly do oodles of cold damage. And now even regular melee attacks have a good chance to freeze my targets. This is easily the best claw build assassin for DPS (damage per second) that I have ever constructed. Her ability to take damage is shit, but whatever, we’re going to make it!!!

Slayer Venom
Class: Assassin
Level: 71 (Nightmare Act 5)

(All stat totals modified by equipment)

Strength: 216
Dexterity: 195
Vitality: 139
Energy: 40

Life: 682
Defense: 1851
Base Attack Rating: 3342
Base Damage 1348 – 2274 enhanced by cold damage

Resistances:

Fire: 75
Cold: 75
Lightning: 75
Poison: 80 (absorb)

Left click
Phoenix Strike
Level 29
Increases Attack Rating 211%
First Charge: Meteor 759 – 855 fire damage (939 – 1000 per second for 5 seconds, area of effect, fire damage)
Second Charge: Chain Lightning 1 – 1627 lightning damage
Third Charge: Chaos Ice Bolt 360 – 392 cold damage, chance to freeze target
Attack Rating: 5357
Melee: 1348 – 2274 enhanced by cold damage

Right Click
Dragon Claw
Level 29
Finishing Move (releases charges)
Increases Damage 222%
Increases Attack Rating 740%
Attack Rating: 10409
Melee: 1682 – 2702 enhanced by cold damage

Special Ability (Aura)
Burst Of Speed
Level 31
Increases Attack Speed 55%
Duration: 480 seconds

Special Attack (Area Of Effect)
Whirlwind
Level 11
Increases Damage 30%
Increases Attack Rating 50%
Attack Rating: 3820
Melee (3 second duration): 1400 – 2342 enhanced by cold damage

Passive Skill
Claw Mastery
Level 23
Increases Base Attack Rating 250%
Increases Base Damage 123%
Critical Strike Chance 21%

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