Assassin’s Journal v. 3 (Diablo II Game Notes)

I just demolished act 5 nightmare, but not without several truly insane groups of trash in the Worldstone keep and Baal’s throne room. The trash he summons before he goes through the portal gave me fits. The act 3 council summoned a giant mass of hydras which pounded me with fire, even after the summonses were dead. Then the act 4 venom lords were all extra fast and were constantly breathing fire on me. I was nearly out of full rejuvenation potions by the time I had to go in there and fight Baal. But at that point, I was all done fucking around with the sword-and-board and clawed the monkey shit out of him.

As it stands now, she’s a level 80, and at the peak of her power. Her resistances will go down for hell mode, but that’s to be expected. And in hell mode, all the trash is immune to one form of damage: fire, cold, lightning, poison, magic (just dreadful when they have this one) and physical. Things that are immune to magic damage, usually ghosts, are very hard to kill. Nearly all my ability damage counts as magic. But I have yet to kill a single trash mob in hell mode yet. But I will be soon.

Champion Venom
Class: Assassin
Level: 80 (Hell Act 1)

(All stat totals modified by equipment)

~~Sword-and-board configuration~~

Strength: 205
Dexterity: 200
Vitality: 180
Energy: 37

Resistances:

Fire: 40
Cold: 75
Lightning: 75
Poison: 68

Life: 821
Defense: 2102
Base Attack Rating: 1764
Base Damage 443 – 921 enhanced by cold damage

Left click
Zeal
Level 13
5 Hits
Increases Attack Rating 130%
Increases Damage 54a%
Attack Rating: 3038
Melee: 495 – 980 enhanced by cold damage

Right Click
Berserk
Level 13
Increases Attack Rating 280%
Adds Magic Damage 330%
Attack Rating: 4508
Melee: 760 – 1281 enhanced by cold damage

Special Ability (Aura)
Burst Of Speed
Level 34
Increases Attack Speed 56%
Duration: 515 seconds

~~Claw configuration~~

Strength: 225
Dexterity: 200
Vitality: 158
Energy: 37

Resistances:

Fire: 40
Cold: 50
Lightning: 42
Poison: 33

Life: 755
Defense: 1932
Base Attack Rating: 4312
Base Damage: 1429 – 2378 enhanced by cold damage

Left click
Phoenix Strike
Level 30
Increases Attack Rating 218%
First Charge: Meteor 809 – 910 fire damage (1014 – 1080 per second for 5 seconds, area of effect, fire damage)
Second Charge: Chain Lightning 1 – 1740 lightning damage
Third Charge: Chaos Ice Bolt 391 – 424 cold damage, chance to freeze target
Attack Rating: 6711
Melee: 1425 – 2373 enhanced by cold damage

Right Click
Dragon Claw
Level 30
Finishing Move (releases charges)
Increases Damage 275%
Increases Attack Rating 765%
Attack Rating: 12291
Melee: 1763 – 2812 enhanced by cold damage

Special Attack (Area of Effect)
Whirlwind
Level 12
Increases Damage 38%
Increases Attack Rating 55%
Attack Rating: 5049
Damage: 1492 – 2459 enhanced by cold damage

Passive Skill
Claw Mastery
Level 32
Increases Base Attack Rating 340%
Increases Base Damage 159%
Critical Strike Chance 23%

So having those out of class skills up to 12 is all I’ve ever hoped and dreamed for. Just looking at the numbers, you must be going: how can he be so excited about those low damage totals when compared to her claws? Claws are fantastic, yes, and Assassins have the best class-specific item by far. However, all claw attacks are single target, which can lead to an excessive amount of clicking. And mis-clicking. And clicking on items not enemies. There’s a lot less of that with Zeal, because it hits 5 adjacent targets, and depending on the quality of foe, can render more damage than claws. Berserk is a single target attack, but it tends to be my mop-up skill when the bulk of the trash is dead and just a few stragglers are left running around. But the days of this methodology are likely passed, because now we’re in hell mode, and the claws will have to be back out or I’m going to die a lot. This is my expectation. I will keep you appraised once I get to fighting the initial trash of act 1. So far I’ve managed to play the game through twice and not be sick of it. In fact, I’ve been eagerly awaiting this moment, act 1. Hell mode. The very best mode, and clearly the most fun of any. The mobs are harder, and they are always a challenge. They are all immune to something, which causes one to alter their strategy or perish. And they have more named mobs, with unruly clusters around them. I fucking love hell mode. Can’t wait to go get after it. But it’s my bedtime now. Toodles.

**UPDATE 11/12/14 @ 7:30 pm**

A couple of things: first, Sheer Cold’s Perfect Drop Mod makes this game 700% more enjoyable, second, ladder runewords is a stupid concept done away with by PDM. I just built a four socketed ward with the “Spirit” runeword which was previously only available in ladder play. I think ladder is silly, and to keep some of the best runewords in the game for only ladder players is asinine. Thankfully, that worry is no more, and now I can build truly outstanding runewords whenever I please. The shield now brings those out-of-class skills up to 13, which I approve of. And after running amok through the den of evil, I was able to reskill her for maximum possible stat points dumped into vitality. Which will come in handy for hell mode. But so far, the trash I find is not automatically immune to a variety of elemental magic. They’re still tough to kill with my sword, but not unreasonably so. I have made adjustments to all stats accordingly. I also show the stark difference between her claws (DPS) and shield (tank). I think I will be tanking through most of hell mode because of the increased defense of carrying a shield. Her damage might not be stellar, but it should be enough to get me through without dying in big clusters. I also have the Andariel’s Visage mask to wear, at 83, replacing my Delirium runeword helm. I’m getting tired of being turned into a bone fetish. It takes away my Zeal. I had to kill Baal as a bone fetish and it nearly cost me my life.