The Aztecs On Large Siberia (Age Of Empires III – Game Notes)

I concluded a game this morning where I faced The British. It’s nice that Aztecs start with a warrior priest on this map, because I can task him to the fire pit and have an instant 20% increased villager production rate. In the first age, I had 10 villagers on food, 5 on wood. When I got to age 2, I had enough resources on hand to build a market and two more houses. The population cap increase is vital, because I make the fire pit produce more warrior priests and they will stop if the population hits the max.

I typically expand villager population from the 15 I started with to around 30, doing resource gathering. I use all the map resources I can before switching to farms and plantations, as the gather rate on these is much slower. I send 10 villager clusters out to the fringes of my control and mine all the silver/gold I can. Usually two groups of 10 doing that and two groups of 10 hunting. I kill every wild animal within striking distance, and towards the end of age 2 I get a standing army on the field, comprised of (typically) macehualtins and puma spearmen with just a few coyote runners. The enemy brings a mix of melee infantry, cavalry and ranged infantry. I don’t have a good counter for melee infantry at this stage. Coyote runners are somewhat effective, but only in large numbers. They die quickly and can’t DPS for long enough to take down many units.

In the game I played this morning, they came at me from the north side of my base, dodging my standing army and they got into my wood gatherers and killed 4 or 5 of them before I could ring the bell and get anyone over there. I used the fire pit to call out free archers (who lose hit points every second until they get down to 1) and managed to destroy their army, after losing a couple houses. I did not hesitate to rebuild, and raised my cap by 50 or more and started mustering more troops, stationed on the northern and western fronts. I aged after my villager population was over 50, and built two noble’s huts on the fronts. I had the fire pit produce skull knights, and got 25 gatherers dancing around the fire pit (10 of which were warrior priests). They were making a new skull night every 10 seconds. And increasing attack damage by an alarming 43%. I had my cap raised to 260 after I built a second town center to produce additional wood gatherers. After my population capped out, and I had thwarted several attacks, I moved in with two battalions comprised of jaguar prowl knights, puma spearmen and others in smaller quantities. I ran into their fort, switched the fire pit to increase attack damage, and let them loose. They demolished the fort rapidly, and then we’re on attack-move into the enemy base.

They go for units first on attack-move and kill all villagers they can find. When there are no more standing units, they switch and start destroying buildings. At the point in which I had two full battalions in their base, surrender was inevitable. My units were doing an insane amount of damage to everything and I quickly razed all troop production buildings to prevent any possibility of countering my attack. In the end, The British offered surrender with 50% of their base destroyed.

I had more puma spearmen than anything else (57), but I imagine jaguar prowl knights were a close second. There was no need to hit the big buttons, as two battalions was more than enough to get the win. I could have produced nearly 250 standing units but this would have been overkill. It’s is fun to push all those buttons though, and see the units come pouring out of the town center.

Aztecs are hard to stop. If you let them get too far along, they have an amazing amount of power. I have my best economies with the Aztecs. By far. And biggest armies. There are plenty of chances to derail my dominance in the early stages, but the AI never brings enough things. My home city deck is mostly troop shipments. Specifically, the shipments that cost gold, deliver troops AND provide a universal benefit to all units of that type. I have troop shipments in the 2nd age and a ton in 3rd and 4th. Age four has the jaguar prowl knight and the skull knight shipments which cost a lot of coin but are totally worth it. They complete the circle of domination that encompasses the Aztec empire.

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