I decided to play a game tonight and I’m glad I did. It was a basic tutorial on effective countering. The AI made armies comprised of units that I had a response to. Every time. Allow me to elaborate…
The AI was the Chinese and for army composition they amassed chu-ko-nu archers and mortars and that firework rocket artillery thing. They had a mix of those units, and just dialed up the quantity. I had only to build units which put a stop to those three.
I was not the initiator, my troops were holding ground when they were engaged. The attacks started late age 2 and continued in regular six minute intervals. They brought some cavalry later (maybe 20:00 in), but not with any support; about six in a single grouping.
I had an ever increasing sum of units at the choke point, coming out of two barracks, a command post, and a siege building. Nothing ever got through them. I divided my infantry into two groups, melee and ranged, and had a ratio of 1:3 respectively. The ranged were musketeers and cassadors. The melee was halberdiers and crossbowmen (who, in truth, I was using as meat-shields for the ranged units). This worked surprisingly well on everything they ran into. I began adding culverins and upgraded grenadiers later on, and that was the frosting on the cake.
When I went on the offensive, I was surprised that The AI had villagers gathering wood on the forest nearest to the battle line. I can’t think of an easier way to lose a bunch of villagers. Why he should not have been gathering out there that late in the game is clearly something only a human would understand. You can’t teach the computer to gather on the fringes from the start and work your way in as the ages go by. By the 4th age, he should have been down to farms and plantations, or rice paddies in his case. Whatever.
That example is a microcosm of the mistakes the AI made. I flanked his villagers and 6 buildings in to demolishing his base, he surrendered. I’ve had a European AI go down to the last few unit producing buildings and four villagers before giving up. But I guess he knew what was coming. I had six or more culverins making short work of opposing artillery and standing infantry units (who, as it turns out, don’t like being hit by a cannonball).
The final score:
The Portuguese (Egregious) = 825
The Chinese (AI) = 209
My collected resources in 38:37 of game time:
Food = 26064 (beat AI by about 10000)
Wood = 24191 (beat AI by only 1000)
Coin = 21949 (beat AI by about 7000)
My military stats:
Unit count = 221 (68 cassadors)
Units killed = 236
Units lost = 90
That map eliminates any sort of northern approach because of the body of water between the bases. I set up at the trough of the lake and started mustering units there. I grabbed the southern second trading post between the bases and he never challenged me down there. I had 7 halberdiers garrisoned; he would have crushed them. But like I said.
So a good game because I managed to hold the score 90% of the game. He had me momentarily between age 1 and 2. But once I had it I never let go until 825. So the Portuguese are just phenomenal at range. They have a full set of special armory improvements and three easily available ranged units, which includes a mercenary. They combined to kill most any unit with four or five of them in individual targets. Their DPS was fantastic. I wish the game kept track of that kinda shit.
I’ll try this faction again and hopefully draw a European civ.