It’s Saturday

It feels nice to have a day off. I didn’t really do more than my appointed responsibilities, and that’s fine. I had a couple of games of Age Of Empires III. On that subject: I actually engaged The Improvement Mod’s developer in a cool conversation. I told him about the Americans not having plantations or any way to spend the fame they collect. You can build a command post, but it doesn’t have any fame units in it. So I thought that was kind of dumb, and makes the Americans somehow broken when compared to other civs. They also have a consulate but no place to track export on their HUD. So I registered these two issues on the mod’s page on ModDB. and he was quick to reply saying that he would add plantations back into the build list and remove the consulate. He also said he would add fame units to the command post, which I thought was all well and good. He took my feedback and will release a new patch updating the American civ with my changes implemented. I think that’s pretty awesome. I’ve had a lot of fun playing this mod, and the litany of bug fixes, retextures, animation updates, new units and technologies that come along with it. It has fully restructured the core game into a pure state, which I can imagine is a blast in multiplayer. The AI can’t keep pace with me, and on expert it’s not beatable. I’ve tried. They attack at somewhere around 6 minutes and by then I have nothing to defend myself with. This is Age Of Empires, after all. Game length should be between 30 – 45 minutes. Not 6. At six minutes I’m just starting to develop an economy and raise my villager population to something respectable. Not the time to be going to war.

My fantasy football fate will be largely decided tomorrow, as the bulk of my players will be going. Philip has already thrown two interceptions, one a pick-six. Sigh. No playoffs for the Chargers this year. Gack city.

Anyway. I’m doing fine. Had a bit of an early start today. Did my laundry and wend shopping. I am cleaning my floors and then my bbq. It needs a good scrub apparently. I am planning on depositing my last DoR check next weekend and taking out the cashier’s check I make out to Jan every month for rent. I like paying my rent, it makes me feel responsible. Because I have my shit together. I can handle that.

I’m glad to be enjoying a day of (primarily) rest. I’m having fun and taking some time off work and other work related thoughts. My battery is recharging.

**UPDATE 7:15 pm**

The mod developer just wrote back to me saying he went ahead and implemented the changes we were discussing. He also gave better access to the revolt function and technologies. He added fame armies to the command post, while removing the consulate and the export resource. He also gave the Americans access to plantations (which seems historically accurate as well). I am truly happy to have been responded to so respectfully and rapidly. I made a pretty cogent comment, and that got something done. I look forward to trying out the Americans tomorrow.

**UPDATE 12/21/14 @ 9:00 am**

Remember how I said I was going to try out the American civ? I did, but didn’t complete a game before I noticed something more that could be changed. Since removing the consulate, the home city deck still had 3 cards that gave export or made consulate improvements cheaper/faster. So there was no need for these 3 cards and I pointed that out to the developer. He quickly replied that I had “saved the American civ” and was glad I had said something. Now the U.S. Will be a useful and effective civilization choice going forward. I’m just so pleased that my comments became gameplay changes. That’s fucking awesome. I love this mid, and will continue to play it for the foreseeable future.

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