The Edain Mod 4.0 NEWS

In a stunning turn of events, a content release is in the works. Turns out, they can create a demo version of the mod, with 4 races perfected (Gondor, Rohan, Isengard and Mordor) and ready for play. SWEET DUDE! Two of my favorites are already done and playable, I rather like that. So that will be happening sometime in the next three months, but probably sooner rather than later, as the gameplay videos so far have looked really polished. I don’t understand all the rallying and retreating they do in the gameplay videos, but maybe this is a mechanics thing that will become apparent to me as I play. I will be trying my hand with Gondor / Arnor (if they still switch to Arnor on northern maps), but I imagine I have a lot to learn about the new capture and hold expansion and node-based construction. But the game itself looks amazing. The units are highly detailed and well textured. The new maps they’ve built are all just eye-candy. They’ve 100% changed the core game, and created something new, epic, diverse and challenging. I’ve watched the livestream, and I’m genuinely excited. It will be like learning a whole new game over agian, but it’s a challenge I look forward to immensely. And with Mordor as a surefire backup, I should be set for countless hours of entertainment.

 

I just had a game on patch 2.01, and it’s like I remember it being before the first Edain mod came out, very fast-paced and unit heavy right from the get-go, expand the colony or die. And games were pretty fast too, like 18 minutes or less, depending on how far into upgrading buildings I got. But that way of gaming is going out the window, because the new Edain 4.0 will have bases and capture points nestled all over the map, garrisoned by creeps to start, but soon taken over by one side or the other, and used to create new buildings and units. It’s an innovative idea, like Dawn of War’s node capture and hold idea, but taken to a new level, where once the node is captured, it can produce units or research technology (which seems like a way cooler use of the node than JUST to gather resources). I don’t even know how the new resource system works, but it surely must, because they’re already having competitive games. I just can’t wait to try it out.

Soon we will have access to this phenomenal game, the lore and history built into it. They have a heroes sub mod which adds in the minor players back into the playable units pool. Like the two blue wizards, and many other second age characters. I’m quite ecstatic over this breaking news.

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